Quest
The battle between Good and Evil is now decided! Mordred's vast armies of Evil keep Arthur's forces on the brink of defeat. With the future of Britain on a knife's edge, desperation forces Arthur to launch a series of hastily planned feats to tip the balance in favor of Good. The leaders must choose their teams quickly, without a vote. However, all is not lost. Arthur's forces are counting on the help of magic and powerful amulets to uncover Mordred's minions infiltrated among them. And if all that fails, one last final feat may yet grant victory.
Quest is an occult role-playing game designed by Don Eskridge and illustrated by Luis Francisco and Weberson Santiago. Suitable for large groups of 4 to 10 players, ages 14 and up, it offers games lasting about 30 minutes. In Quest, players play either loyal servants of King Arthur or evil henchmen of Mordred. The former are victorious if they complete three successful quests or by uncovering evil in the last one; Mordred's minions will win if they thwart three quests and prevent Good's last chance.
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The battle between Good and Evil is now decided! Mordred's vast armies of Evil keep Arthur's forces on the brink of defeat. With the future of Britain on a knife's edge, desperation forces Arthur to launch a series of hastily planned feats to tip the balance in favor of Good. The leaders must choose their teams quickly, without a vote. However, all is not lost. Arthur's forces are counting on the help of magic and powerful amulets to uncover Mordred's minions infiltrated among them. And if all that fails, one last final feat may yet grant victory.
Quest is an occult role-playing game designed by Don Eskridge and illustrated by Luis Francisco and Weberson Santiago. Suitable for large groups of 4 to 10 players, ages 14 and up, it offers games lasting about 30 minutes. In Quest, players play either loyal servants of King Arthur or evil henchmen of Mordred. The former are victorious if they complete three successful quests or by uncovering evil in the last one; Mordred's minions will win if they thwart three quests and prevent Good's last chance.
If you are familiar with The Resistance or The Resistance: Avalon (both by the same author) you will quickly become familiar with the rules. Depending on the number of players, a series of roles are distributed that will identify allegiance to one side or the other. The identities will remain secret, except for Mordred's followers, who will recognize each other at the beginning.
The game is played in a series of quests, in which a leader will form a team. The members of the expedition will take two cards, success and failure. Arthur's allies will always try to complete the feats successfully, but the minions of evil will be able to choose the outcome that suits them best. And here is one of the keys to the game: when to bluff and when to tell the truth? Players can say what they want and when they want throughout the game. Arguing, bluffing, accusation and logical deduction are equally important for Good to prevail or Evil to win out.
With 25 different characters available to players, no two games will ever be the same. Following in the wake of the classics The Resistance and The Resistance: Avalon, Quest puts a new twist on the hidden role-playing genre that will not disappoint the most experienced players. Decide the fate of Britain by putting your wits and deduction skills to the test!