Guerra del Anillo

$89.90
Out of stock
SKU
8436017220797

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

2-4
13+
153-180
60 min
30 min
Designer Marco Maggi, Francesco Nepitello, Roberto Di Meglio
Illustrator John Howe
Publisher ARES

Player Types

Avanzado Experto Infantil

Product Dimensions

Weight 2.941 kg
Dimensions (L x W x H) 9.0 x 40.5 x 27.5 cm

Case (Shipping Box)

Units per Case 3
Case EAN 8436589625945
Case Weight 9.600 kg
Case Dimensions (L x W x H) 43.5 x 30.0 x 30.5 cm

Pallet

Units per Pallet 90
Layers 5
Units per Layer 18
Pallet Height 160.00 cm

The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.

Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).

Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

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