De Barbarossa a Berlin
Spring 1941: Nazi Germany is triumphant. Poland has long since vanished from the map. Denmark, Norway, and the Low Countries have been overrun. France, the victor of 1918, has fallen. Greece and Yugoslavia have now been crushed. Britain stands alone, freed from the threat of invasion by the courage and skill of its air force and navy. But Britain is stalked and assaulted by the Nazi wolfpacks, and in North Africa a mixed garrison of British and Commonwealth forces is besieged in Tobruk by Rommel and his Afrika Korps.
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Then, on June 22, Hitler launches Operation Barbarossa, the invasion of Stalin's Soviet Union. As the panzer spearheads slice through the bewildered Russian defenders, it appears that nothing can halt the Nazi tide. But the course of History has just taken a major turn. The Last European War is over; World War II has begun. It will end four years later, in a bunker in the ruins of Berlin.
World War II: Barbarossa to Berlin covers those four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. Designed by Ted Raicer as a follow-up to his award-winning WWI strategic game, Paths of Glory, World War II: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe.